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Tuesday, May 5, 2015

Download computer graphics principle and practices EBooks | Read online computer graphics principle and practices EBooks

Download computer graphics principle and practices EBooks | Read online computer graphics principle and practices EBooks




Computer Graphics,Principles and Practice
A guide to the concepts and applications of computer graphics covers such topics as interaction techniques, dialogue design, and user interface software.
by James D. Foley
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Computer Graphics,Principles and Practice
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original "Foley and van Dam," helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics-knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platforms-their design goals and trade-offs-including new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode-whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.
by John F. Hughes
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Computer Graphics,Principles and Practice

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Computer Graphics,Principles and Practices

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Computer Graphics,Theory and Practice
Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.
by Jonas Gomes
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Principles and Practice: An Integrated Approach to Engineering Graphics and AutoCAD 2015,
Principles and Practices: An Integrated Approach to Engineering Graphics and AutoCAD 2015 combines an introduction to AutoCAD 2015 with a comprehensive coverage of engineering graphics principles. By adopting this textbook, you will no longer need to adopt separate CAD and engineering graphics books for your course. Not only will this unified approach give your course a smoother flow, your students will also save money on their textbooks. What's more, the tutorial exercises in this text have been expanded to cover the performance tasks found on the AutoCAD 2015 Certified User Examination. The primary goal of Principles and Practices: An Integrated Approach to Engineering Graphics and AutoCAD 2015 is to introduce the aspects of engineering graphics with the use of modern Computer Aided Design/Drafting software - AutoCAD 2015. This text is intended to be used as a training guide for students and professionals. The chapters in the text proceed in a pedagogical fashion to guide you from constructing basic shapes to making complete sets of engineering drawings. This text takes a hands-on, exercise-intensive approach to all the important concepts of Engineering Graphics, as well as in depth discussions of CAD techniques. This textbook contains a series of twelve chapters, with detailed step-by-step tutorial-style lessons designed to introduce beginning CAD users to the graphic language used in all branches of technical industry. The CAD techniques and concepts discussed in the text are also designed to serve as the foundation to the more advanced parametric feature-based CAD packages, such as Autodesk Inventor.
by Randy Shih
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The Computer in the Visual Arts,
Introducing a dynamic medium for artistic expression and graphic communication "This is a seminal contributionoa must-read for anyone interested in how computers are used in art and design. Spalter masterfully presents the principles and practices of this vital and rapidly growing field. She blends just the right amount of technology with applications and implications to the visual arts, in an easy-to-read, informative style.." -- Andries van Dam, T. J. Watson, Jr. University Professor of Technology and Education and Professor of Computer Science, Brown University, and coauthor of the authoritative book, Computer Graphics: Principles and Practice. "At last!" Those are the words that most often greet Anne Morgan Spalteris new book--an introduction to computer graphics uniquely focused on the computer as a medium for artistic expression and graphic communication--the first comprehensive work to combine technical and theoretical aspects of the emerging field of computer art and design. Integrating theory, examples, and the concepts underlying all the major types of graphics software, Spalter explains the principles and practices that artist, designers, illustrators, and photographers simply must understand to take full advantage of this dynamic, visual medium. Each program is presented as part of a larger picture, profusely illustrated with diagrams and art works, including many in color. Coverage includes: Digital painting and photoediting Digital design and layout The building and rendering of 3D worlds Animation Multimedia The World Wide Web Chapters on input and output address the wide range of tools and techniques for working with art and design software, and for creating both screen-based and printed works. Excerpts from interviews with artists and computer scientists add perspective to both the origins and the future directions of the field. Although some of the bookis exercises require common application software, the main body of this text is platform- and application-independent."For years Iive been searching the shelves for a book like this, a book that gathers together the loose strands of the ecomputer arti movement.... She gives the whole pictureo pioneer artists, technical principles, artistic choices, creative uses and misuses, all with the freshness of the hands-on practitioner." -- James Faure Walker has spent the past 10 years integrating computer graphics into his painting, and is currently a lecturer in painting/computer graphics at UCE, Birmingham, England. 0201386003B04062001
by Anne Morgan Spalter
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Principles and Practices of Modern Coal Mining,
Principles And Practices Of Modern Coal Mining Is A Comprehensive Text Book On The Theory And Practice Of Coal Mining. It Highlights The Principles And Describes The Modern Techniques Of Surface And Underground Coal Mining Citing Examples From India And Abroad. It Deals With The Exploitation Of Coal Seams Of Different Thicknesses And Dips Occurring In A Variety Of Conditions. Emerging Technologies Of Coal Mining And Their Applications Have Also Been Amply Discussed.After An Introductory Chapter Tracing The History Of Coal Mining And The Development Of Coal Mining Industry In Different Principal Coal ProducingCountries And Highlighting The Emerging Technologies Of Coal Mining The World Over, The Book Offers A Chapter By Chapter Discussion Of The State Of Art Of Underground And Surface Coal Mining Technology.Every Aspect Of Science Of Coal Mining From Geological Occurrence And Exploration To Planning And Exploitation Of Coal Seams, Including Management Of Environment Has Been Scrutinised By The Author. For The Professionals In The Coal Industry As Well As To The Planners, Researchers And Students Of Mining Engineering, The Book Will Be A Useful Reference.
by R. D. Singh
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Level of Detail for 3D Graphics,
Written by recognized LOD leaders, this is a coherent, state-of-the-art account of cutting-edge LOD research and development. This complete resource enables programmers to incorporate LOD technology into their own systems.
by David P. Luebke
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Data Visualization,Principles and Practice, Second Edition
Designing a complete visualization system involves many subtle decisions. When designing a complex, real-world visualization system, such decisions involve many types of constraints, such as performance, platform (in)dependence, available programming languages and styles, user-interface toolkits, input/output data format constraints, integration with third-party code, and more. Focusing on those techniques and methods with the broadest applicability across fields, the second edition of Data Visualization: Principles and Practice provides a streamlined introduction to various visualization techniques. The book illustrates a wide variety of applications of data visualizations, illustrating the range of problems that can be tackled by such methods, and emphasizes the strong connections between visualization and related disciplines such as imaging and computer graphics. It covers a wide range of sub-topics in data visualization: data representation; visualization of scalar, vector, tensor, and volumetric data; image processing and domain modeling techniques; and information visualization. See What’s New in the Second Edition: Additional visualization algorithms and techniques New examples of combined techniques for diffusion tensor imaging (DTI) visualization, illustrative fiber track rendering, and fiber bundling techniques Additional techniques for point-cloud reconstruction Additional advanced image segmentation algorithms Several important software systems and libraries Algorithmic and software design issues are illustrated throughout by (pseudo)code fragments written in the C++ programming language. Exercises covering the topics discussed in the book, as well as datasets and source code, are also provided as additional online resources.
by Alexandru C. Telea
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Geometric Tools for Computer Graphics,
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.
by Philip Schneider
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计算机图形学导论,英文版
本书作者还有:(美)Andries van Dam、(美)Steven K. Feiner、(美)John F. Hughes。
by
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Computer Visualization,Graphics Techniques for Engineering and Scientific Analysis
Rapid advances in 3-D scientific visualization have made a major impact on the display of behavior. The use of 3-D has become a key component of both academic research and commercial product development in the field of engineering design. Computer Visualization presents a unified collection of computer graphics techniques for the scientific visualization of behavior. The book combines a basic overview of the fundamentals of computer graphics with a practitioner-oriented review of the latest 3-D graphics display and visualization techniques. Each chapter is written by well-known experts in the field. The first section reviews how computer graphics visualization techniques have evolved to work with digital numerical analysis methods. The fundamentals of computer graphics that apply to the visualization of analysis data are also introduced. The second section presents a detailed discussion of the algorithms and techniques used to visualize behavior in 3-D, as static, interactive, or animated imagery. It discusses the mathematics of engineering data for visualization, as well as providing the current methods used for the display of scalar, vector, and tensor fields. It also examines the more general issues of visualizing a continuum volume field and animating the dimensions of time and motion in a state of behavior. The final section focuses on production visualization capabilities, including the practical computational aspects of visualization such as user interfaces, database architecture, and interaction with a model. The book concludes with an outline of successful practical applications of visualization, and future trends in scientific visualization.
by Richard S. Gallagher
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Advertising: Principles and Practices,
Advertising- the Australian way! How do you define great advertising? How do you encourage creativity in advertising? Do interactive and digital media add value to advertising? Advertising: Principles and Practice 2e is the only practical, applied guide to the real world of advertising in Australasia showing how and why effective advertising is achieved. Wells presents award-winning examples and the latest research on the expanding array of advertising methods available to advertisers. Consumer behaviour, measuring, planning and executing effective advertising, getting the right kind of attention and a wide range of ethical and sustainable issues are comprehensively covered.
by William Wells
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Molecular Imaging,Principles and Practice
The field of molecular imaging of living subjects have evolved considerably and have seen spectacular advances in chemistry, engineering and biomedical applications. This textbook was designed to fill the need for an authoritative source for this multi-disciplinary field. We have been fortunate to recruit over 80 leading authors contributing 75 individual chapters. Given the multidisciplinary nature of the field, the book is broken into six different sections: "Molecular Imaging technologies", "Chemistry", "Molecular Imaging in Cell and Molecular Biology", "Applications of Molecular Imaging", "Molecular Imaging in Drug Evaluation" with the final section comprised of chapters on computation, bioinformatics and modeling. The organization of this large amount of information is logical and strives to avoid redundancies among chapters. It encourages the use of figures to illustrate concepts and to provide numerous molecular imaging examples.
by Ralph Weissleder
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