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Saturday, May 16, 2015

Download computers and intractability EBooks | Read online computers and intractability EBooks

Download computers and intractability EBooks | Read online computers and intractability EBooks

Computers and Intractability,A Guide to the Theory of NP-Completeness
"Shows how to recognize NP-complete problems and offers proactical suggestions for dealing with them effectively. The book covers the basic theory of NP-completeness, provides an overview of alternative directions for further research, and contains and extensive list of NP-complete and NP-hard problems, with more than 300 main entries and several times as many results in total. [This book] is suitable as a supplement to courses in algorithm design, computational complexity, operations research, or combinatorial mathematics, and as a text for seminars on approximation algorithms or computational complexity. It provides not only a valuable source of information for students but also an essential reference work for professionals in computer science"--Back cover.
by Michael R. Garey
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Trends in Developing Metaheuristics, Algorithms, and Optimization Approaches,
Developments in metaheuristics continue to advance computation beyond its traditional methods. With groundwork built on multidisciplinary research findings; metaheuristics, algorithms, and optimization approaches uses memory manipulations in order to take full advantage of strategic level problem solving. Trends in Developing Metaheuristics, Algorithms, and Optimization Approaches provides insight on the latest advances and analysis of technologies in metaheuristics computing. Offering widespread coverage on topics such as genetic algorithms, differential evolution, and ant colony optimization, this book aims to be a forum researchers, practitioners, and students who wish to learn and apply metaheuristic computing.
by Yin, Peng-Yeng
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Parameterized Complexity,
An approach to complexity theory which offers a means of analysing algorithms in terms of their tractability. The authors consider the problem in terms of parameterized languages and taking "k-slices" of the language, thus introducing readers to new classes of algorithms which may be analysed more precisely than was the case until now. The book is as self-contained as possible and includes a great deal of background material. As a result, computer scientists, mathematicians, and graduate students interested in the design and analysis of algorithms will find much of interest.
by Rodney G. Downey
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Fixed-parameter intractability II (extended abstract),

by Rod G. Downey
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Computers Ltd,What They REALLY Can't Do
The computer has been hailed as the greatest innovation of the 20th century, and there is no denying that these technological marvels have dramatically changed our everyday lives. They can fly airplanes and spaceships, route millions of phone calls simultaneously, and play chess with the world's greatest players. But how limitless is the future for the computer? Will computers one day be truly intelligent, make medical diagnoses, run companies, compose music, and fall in love? In Computers Ltd., David Harel, the best-selling author of Algorithmics, illuminates one of the most fundamental yet under-reported facets of computers--their inherent limitations. Looking only at the bad news that is proven, discussing limitations that no amounts of hardware, software, talent, or resources can overcome, the book presents a disturbing and provocative view of computing at the start of the 21st century. Harel takes us on a fascinating tour that touches on everything from tiling problems and monkey puzzles to Monte Carlo algorithms and quantum computing, showing just how far from perfect computers are, while shattering some of the many claims made for these machines. He concludes that though we may strive for bigger and better things in computing, we need to be realistic: computers are not omnipotent--far from it. Their limits are real and here to stay. Based on hard facts, mathematically proven and indisputable, Computers Ltd. offers a vividly written and often amusing look at the shape of the future.
by David Harel
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DNA Based Computers Two,
DNA computing is a radically different approach to computing that brings together computer science and molecular biology in a way that is wholly distinct from other disciplines. This book outlines important advances in the field and offers comprehensive discussion on potential pitfalls and the general practicality of building DNA based computers.
by Laura Faye Landweber
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DNA Based Computers Three,
This volume presents the proceedings from the third DIMACS workshop on "DNA Based Computers" held at the University of Pennsylvania (Philadelphia). The workshop was part of the Special Year on Molecular Biology and the Special Year on DNA Computing. The focus of this workshop was on the multidisciplinary nature of the conference, with emphasis on the interaction between biology and biochemistry on one hand and computer science and mathematics on the other.
by Harvey Rubin
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Advances in Computers,Computational Biology and Bioinformatics
The field of bioinformatics and computational biology arose due to the need to apply techniques from computer science, statistics, informatics, and applied mathematics to solve biological problems. Scientists have been trying to study biology at a molecular level using techniques derived from biochemistry, biophysics, and genetics. Progress has greatly accelerated with the discovery of fast and inexpensive automated DNA sequencing techniques. As the genomes of more and more organisms are sequenced and assembled, scientists are discovering many useful facts by tracing the evolution of organisms by measuring changes in their DNA, rather than through physical characteristics alone. This has led to rapid growth in the related fields of phylogenetics, the study of evolutionary relatedness among various groups of organisms, and comparative genomics, the study of the correspondence between genes and other genomic features in different organisms. Comparing the genomes of organisms has allowed researchers to better understand the features and functions of DNA in individual organisms, as well as provide insights into how organisms evolve over time. The first four chapters of this book focus on algorithms for comparing the genomes of different organisms. Possible concrete applications include identifying the basis for genetic diseases and tracking the development and spread of different forms of Avian flu. As researchers begin to better understand the function of DNA, attention has begun shifting towards the actual proteins produced by DNA. The final two chapters explore proteomic techniques for analyzing proteins directly to identify their presence and understand their physical structure. - Written by active PhD researchers in computational biology and bioinformatics
by Marvin Zelkowitz
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Computers and Games,Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).
by Jonathan Schaeffer
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The Influence of Computers and Informatics on Mathematics and Its Teaching,Proceedings From a Symposium Held in Strasbourg, France in March 1985 and Sponsored by the International Commission on Mathematical Instruction
First published in 1986, the first ICMI study is concerned with the influence of computers and computer science on mathematics and its teaching in the last years of school and at tertiary level. In particular, it explores the way the computer has influenced mathematics itself and the way in which mathematicians work, likely influences on the curriculum of high-school and undergraduate students, and the way in which the computer can be used to improve mathematics teaching and learning. The book comprises a report of the meeting held in Strasbourg in March 1985, plus several papers contributed to that meeting.
by R. F. Churchhouse
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From Calculus to Computers,Using the Last 200 Years of Mathematics History in the Classroom
Classroom resource material allowing the integration of mathematics history into undergraduate mathematics teaching.
by Amy Shell-Gellasch
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Languages, Compilers and Run-Time Systems for Scalable Computers,
Language, Compilers and Run-time Systems for Scalable Computers contains 20 articles based on presentations given at the third workshop of the same title, and 13 extended abstracts from the poster session. Starting with new developments in classical problems of parallel compiler design, such as dependence analysis and an exploration of loop parallelism, the book goes on to address the issues of compiler strategy for specific architectures and programming environments. Several chapters investigate support for multi-threading, object orientation, irregular computation, locality enhancement, and communication optimization. Issues of the interface between language and operating system support are also discussed. Finally, the load balance issues are discussed in different contexts, including sparse matrix computation and iteratively balanced adaptive solvers for partial differential equations. Some additional topics are also discussed in the extended abstracts. Each chapter provides a bibliography of relevant papers and the book can thus be used as a reference to the most up-to-date research in parallel software engineering.
by Boleslaw K. Szymanski
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Computers and Games,First International Conference, CG’98 Tsukuba, Japan, November 11–12, 1998 Proceedings

by H. Jaap van den Herik
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Computers and Games,Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers
This book contains the papers presented at CG2000 – the Second International ConferenceonComputersandGames–heldattheCURREACCenterinHa- matsu, Japan, on October 26–28, 2000. The CG conferences provide an international forum for researchers working on any aspect of computers and games to meet and exchange information on the latest research. CG2000 was attended by 80 people from over a dozen di?erent countries, thus building on the success of the inaugural Computers and Games conference, held in 1998. The third conference in the series is scheduled to take place alongside the AAAI conference in Edmonton, Alberta, Canada in 2002. The interests of the conference attendees and organizers cover all issues related togame-playing;forinstance,theimplementationandperformanceofprograms, new theoretical developments in game-related research, general scienti?c cont- butions produced by the study of games, social aspects of computer games, cognitive research on how humans play games, and issues related to networked games. This book contains all the new developments presented at CG2000. The CG2000 technical program consisted of 23 presentations of accepted papers and apanelsession.InadditiontherewereinvitedtalksbyMichaelLittmanofAT&T Labs, Kei-ichi Tainaka of Shizuoka University, and Nob Yoshigahara, noted - ventor, collector, and popularizer of puzzles. The conference was preceded by an informal workshop on October 26, 2000.
by Tony Marsland
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